Industrial Designer
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VR Controllers

The Problem

Virtual and augmented reality has come a long way, but it’s still too expensive for most consumers. High-end VR experiences also require cumbersome and undesirable fixtures, like wall-mounted sensors and cameras, a psychological barrier for those who want the fun of VR without turning their home into an arcade.

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Making AR/VR More Attainable

Most VR and AR experiences use 6-DoF controllers, which require these wall-mounted sensors and cameras. The cost of these cameras and the components in the controllers make them inaccessible to most people interested in VR. How might we make VR/AR less cost-prohibitive? How might we eliminate the need for in-home fixtures?

IMU-Controller

IMU for Angular Position

Like all 3-DoF controllers, this controller uses an IMU to track its angular position relative to the force of gravity as well as acceleration in any direction.

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Ultrasonic Audio

Instead of using cameras and IR LEDs to determine controller position relative to the headset, these coordinates will be triangulated using microphones and ultrasonic audio transmission.

 
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VR Sketches
 
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USB-C Charging

No more waiting while your battery recharges — the convenient placement of the charging port allows for use during charging.

 
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Textured Trackpad

A textured array of subtle micro-dots gives the user tactile feedback for fine motor control.

 
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